The second chapter of Moomoo's adventures is here!

Moomoo's back to save the world in the new, second chapter of Moomoo's Maple Mishap!

Moomoo's Maple Mishap v3 adds an entirely new second chapter to the game which takes place in a wintery wonderland. It features new worlds, mechanics, boss fights, and a continuation of the game's story, giving the game effectively twice as much content as the previous release. However, you must be vigilant, for evil is lurking just around the corner. A mysterious magic force threatens to destroy everything Moomoo holds dear using the power of the magical Maple Syrup!

The game features:

  • High speed platforming action where you go from rail grinding to wall jumping to rolling down steep hills in a matter of seconds
  • Satisfying and challenging level designs
  • A plethora of unique enemies and bosses to face
  • Beautifully rendered pixel artwork
  • A headbang worthy original soundtrack composed by me, ThisGreenDingo and Sam Minahan
  • Two chapters, both with original stories and illustrated cutscenes

Controls

  • Move - WASD or Arrow Keys
  • Jump - Z / Space (or press up)
  • Roll - X / Shift / Control (or press down)

Credits

  • Practically everything: Alzter (me!!!!!)
  • Boss Animation: Alzter, ElPonchitoPio, and Lum Mozz
  • Music: Alzter, ThisGreenDingo, and Sam Minahan
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorAlzter
GenrePlatformer, Action
Tags2D, Arcade, Boss battle, Fast-Paced, Pixel Art, Singleplayer, Speedrun

Comments

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Deleted 10 hours ago

.....?????? you're welcome i think??????????

(+1)

I really love this! 

:DDDD

(+1)

chirpy reverie on copious amounts of maple syrup

love it

Now this has to be the best description of my game I've heard yet.

(+1)

Super fun!! Going fast feels very powerful. Graphics, music and voice acting are all wonderfully quirky. I have some feedback on gameplay if you want:

- Given how the rails on the snow levels encourage going fast, it's a bit disappointing that so many of them end in spikes.

- The laser-blast eye sections felt too pixel-perfectly precise. After experimenting, I learned that rolling and immediately jumping gave me a slight speed boost and it became just barely possible, but damn still felt like mostly luck if I got it or not. 😅 I think the game could teach you a bit earlier how to best rack up speed.

- Mirror mechanic could benefit from tinting mirrored Moomoo a different color, to make it a bit less confusing which one you're looking at.

- Bosses were too easy, I just spam-rolled into them and they never got a chance to attack me. Maybe making the player be knocked away after dealing damage, or giving the boss some invincibility frames, could make the battle harder.

The most fun parts of this game are definitely rolling at high speeds and defeating enemies (just because of how juicy and punchy it feels). While the eye enemy felt a bit too difficult, the idea of having small, hard sections to speed through is amazing and could be explored a lot! Feel like speedrunners could really get a kick out of this one.